181 lines
6.6 KiB
JavaScript
Executable File
181 lines
6.6 KiB
JavaScript
Executable File
(function() {
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// Copy and pasted straight out of Backbone 1.0.0
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// We'll try and keep this updated to the latest
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var array = [];
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var slice = array.slice;
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// Backbone.Events
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// ---------------
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// A module that can be mixed in to *any object* in order to provide it with
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// custom events. You may bind with `on` or remove with `off` callback
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// functions to an event; `trigger`-ing an event fires all callbacks in
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// succession.
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//
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// var object = {};
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// _.extend(object, Backbone.Events);
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// object.on('expand', function(){ alert('expanded'); });
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// object.trigger('expand');
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//
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var Eventable = {
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// Bind an event to a `callback` function. Passing `"all"` will bind
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// the callback to all events fired.
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on: function(name, callback, context) {
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if (!eventsApi(this, 'on', name, [callback, context]) || !callback) return this;
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this._events || (this._events = {});
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var events = this._events[name] || (this._events[name] = []);
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events.push({callback: callback, context: context, ctx: context || this});
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return this;
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},
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// Bind an event to only be triggered a single time. After the first time
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// the callback is invoked, it will be removed.
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once: function(name, callback, context) {
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if (!eventsApi(this, 'once', name, [callback, context]) || !callback) return this;
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var self = this;
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var once = _.once(function() {
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self.off(name, once);
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callback.apply(this, arguments);
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});
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once._callback = callback;
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return this.on(name, once, context);
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},
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// Remove one or many callbacks. If `context` is null, removes all
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// callbacks with that function. If `callback` is null, removes all
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// callbacks for the event. If `name` is null, removes all bound
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// callbacks for all events.
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off: function(name, callback, context) {
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var retain, ev, events, names, i, l, j, k;
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if (!this._events || !eventsApi(this, 'off', name, [callback, context])) return this;
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if (!name && !callback && !context) {
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this._events = {};
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return this;
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}
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names = name ? [name] : _.keys(this._events);
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for (i = 0, l = names.length; i < l; i++) {
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name = names[i];
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if (events = this._events[name]) {
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this._events[name] = retain = [];
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if (callback || context) {
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for (j = 0, k = events.length; j < k; j++) {
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ev = events[j];
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if ((callback && callback !== ev.callback && callback !== ev.callback._callback) ||
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(context && context !== ev.context)) {
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retain.push(ev);
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}
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}
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}
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if (!retain.length) delete this._events[name];
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}
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}
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return this;
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},
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// Trigger one or many events, firing all bound callbacks. Callbacks are
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// passed the same arguments as `trigger` is, apart from the event name
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// (unless you're listening on `"all"`, which will cause your callback to
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// receive the true name of the event as the first argument).
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trigger: function(name) {
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if (!this._events) return this;
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var args = slice.call(arguments, 1);
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if (!eventsApi(this, 'trigger', name, args)) return this;
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var events = this._events[name];
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var allEvents = this._events.all;
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if (events) triggerEvents(events, args);
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if (allEvents) triggerEvents(allEvents, arguments);
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return this;
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},
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// Tell this object to stop listening to either specific events ... or
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// to every object it's currently listening to.
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stopListening: function(obj, name, callback) {
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var listeners = this._listeners;
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if (!listeners) return this;
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var deleteListener = !name && !callback;
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if (typeof name === 'object') callback = this;
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if (obj) (listeners = {})[obj._listenerId] = obj;
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for (var id in listeners) {
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listeners[id].off(name, callback, this);
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if (deleteListener) delete this._listeners[id];
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}
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return this;
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}
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};
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// Regular expression used to split event strings.
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var eventSplitter = /\s+/;
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// Implement fancy features of the Events API such as multiple event
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// names `"change blur"` and jQuery-style event maps `{change: action}`
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// in terms of the existing API.
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var eventsApi = function(obj, action, name, rest) {
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if (!name) return true;
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// Handle event maps.
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if (typeof name === 'object') {
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for (var key in name) {
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obj[action].apply(obj, [key, name[key]].concat(rest));
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}
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return false;
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}
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// Handle space separated event names.
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if (eventSplitter.test(name)) {
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var names = name.split(eventSplitter);
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for (var i = 0, l = names.length; i < l; i++) {
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obj[action].apply(obj, [names[i]].concat(rest));
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}
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return false;
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}
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return true;
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};
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// A difficult-to-believe, but optimized internal dispatch function for
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// triggering events. Tries to keep the usual cases speedy (most internal
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// Backbone events have 3 arguments).
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var triggerEvents = function(events, args) {
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var ev, i = -1, l = events.length, a1 = args[0], a2 = args[1], a3 = args[2];
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switch (args.length) {
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case 0: while (++i < l) (ev = events[i]).callback.call(ev.ctx); return;
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case 1: while (++i < l) (ev = events[i]).callback.call(ev.ctx, a1); return;
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case 2: while (++i < l) (ev = events[i]).callback.call(ev.ctx, a1, a2); return;
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case 3: while (++i < l) (ev = events[i]).callback.call(ev.ctx, a1, a2, a3); return;
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default: while (++i < l) (ev = events[i]).callback.apply(ev.ctx, args);
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}
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};
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var listenMethods = {listenTo: 'on', listenToOnce: 'once'};
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// Inversion-of-control versions of `on` and `once`. Tell *this* object to
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// listen to an event in another object ... keeping track of what it's
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// listening to.
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_.each(listenMethods, function(implementation, method) {
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Eventable[method] = function(obj, name, callback) {
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var listeners = this._listeners || (this._listeners = {});
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var id = obj._listenerId || (obj._listenerId = _.uniqueId('l'));
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listeners[id] = obj;
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if (typeof name === 'object') callback = this;
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obj[implementation](name, callback, this);
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return this;
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};
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});
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// Aliases for backwards compatibility.
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Eventable.bind = Eventable.on;
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Eventable.unbind = Eventable.off;
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if (typeof define !== "undefined" && typeof define === "function" && define.amd) {
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define( "eventable", [], function () { return Eventable; } );
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}
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this.Eventable = Eventable;
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})(); |